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снайперские оружия crosshair Script

Тема в разделе "Counter-Strike", создана пользователем mywaleed39, 05.08.2014.

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  1. mywaleed39

    mywaleed39

    Статус:
    Оффлайн
    Регистрация:
    24.07.14
    Сообщения:
    5
    Репутация:
    0 +/-
    снайперские оружия crosshair Script
    Сделайте вы убивать врагов легко
    Работа в Интернете


    Awp

    Код:
    WeaponData
    {
    	"MaxPlayerSpeed"			"210"
    	"WeaponType" 			"SubMachinegun"
    	"WeaponPrice"			"4750"
    	"WeaponArmorRatio"		"1.95"
    	"CrosshairMinDistance"		"8"
    	"CrosshairDeltaDistance"	"3"
    	"Team"				"ANY"
    	"BuiltRightHanded"		"0"
    	"PlayerAnimationExtension" 	"awp"
    	"MuzzleFlashScale"		"1.35"
    	
    	"CanEquipWithShield"		"0"
    	
    	
    	// Weapon characteristics:
    	"Penetration"			"3"
    	"Damage"			"115"
    	"Range"				"8192"
    	"RangeModifier"			"0.99"
    	"Bullets"			"1"
    	"CycleTime"			"1.455"
    	"AccuracyDivisor"		"-1"
    	"AccuracyOffset"		"0"
    	"MaxInaccuracy"			"0"
    	"TimeToIdle"			"2"
    	"IdleInterval"			"60"
    	
    	// Weapon data is loaded by both the Game and Client DLLs.
    	"printname"			"#Cstrike_WPNHUD_AWP"
    	"viewmodel"			"models/weapons/v_snip_awp.mdl"
    	"playermodel"			"models/weapons/w_snip_awp.mdl"
    	
    	"anim_prefix"			"anim"
    	"bucket"			"0"
    	"bucket_position"		"0"
    
    	"clip_size"			"10"
    	
    	"primary_ammo"			"BULLET_PLAYER_338MAG"
    	"secondary_ammo"		"None"
    
    	"weight"			"30"
    	"item_flags"			"0"
    
    	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
    	SoundData
    	{
    		//"reload"			"Weapon_AWP.Reload"
    		//"empty"				"Default.ClipEmpty_Rifle"
    		"single_shot"		"Weapon_AWP.Single"
    		special3			Default.Zoom
    	}
    
    	// Weapon Sprite data is loaded by the Client DLL.
    	TextureData
    	{
    		"weapon"
    		{
    				"font"		"CSweaponsSmall"
    				"character"	"R"
    		}
    		"weapon_s"
    		{	
    				"font"		"CSweapons"
    				"character"	"R"
    		}
    		"ammo"
    		{
    				"font"		"CSTypeDeath"
    				"character"		"W"
    		}
    		"autoaim"
    		{
    				"file"		"sprites/crosshairs"
    				"x"			"0"
    				"y"			"48"
    				"width"		"24"
    				"height"	"24"
    		}
    	}
    	ModelBounds
    	{
    		Viewmodel
    		{
    			Mins	"-11 -3 -12"
    			Maxs	"32 10 0"
    		}
    		World
    		{
    			Mins	"-12 -6 -15"
    			Maxs	"38 9 15"
    		}
    	}
    }


    g3sg1

    Код:
    WeaponData
    {
    	"MaxPlayerSpeed" 		"210"
    	"WeaponType" 			"SubMachinegun"
    	"FullAuto"				1
    	"WeaponPrice" 			"5000"
    	"WeaponArmorRatio" 		"1.65"
    	"CrosshairMinDistance" 		"8"
    	"CrosshairDeltaDistance" 	"3"
    	"Team" 				"TERRORIST"
    	"BuiltRightHanded" 		"0"
    	"PlayerAnimationExtension"	 "g3"
    	"MuzzleFlashScale"		"1.5"
    	"MuzzleFlashStyle"		"CS_MUZZLEFLASH_X"
    	"CanEquipWithShield" 		"0"
    	
    	
    	// Weapon characteristics:
    	"Penetration"			"3"
    	"Damage"			"80"
    	"Range"				"8192"
    	"RangeModifier"			"0.98"
    	"Bullets"			"1"
    	"CycleTime"			"0.25"
    	"AccuracyDivisor"		"-1"
    	"AccuracyOffset"		"0"
    	"MaxInaccuracy"			"0"
    	"TimeToIdle"			"1.8"
    	"IdleInterval"			"60"
    	
    	// New accuracy model parameters
    	"Spread"					0.00030
    	"InaccuracyCrouch"			0.01935
    	"InaccuracyStand"			0.02580
    	"InaccuracyJump"			0.46557
    	"InaccuracyLand"			0.04656
    	"InaccuracyLadder"			0.11639
    	"InaccuracyFire"			0.04989
    	"InaccuracyMove"			0.11091
    								 
    	"SpreadAlt"					0.00030
    	"InaccuracyCrouchAlt"		0.00150
    	"InaccuracyStandAlt"		0.00200
    	"InaccuracyJumpAlt"			0.46557
    	"InaccuracyLandAlt"			0.04656
    	"InaccuracyLadderAlt"		0.11639
    	"InaccuracyFireAlt"			0.04989
    	"InaccuracyMoveAlt"			0.11091
    								 
    	"RecoveryTimeCrouch"		0.22245
    	"RecoveryTimeStand"			0.31142
    	
    	// Weapon data is loaded by both the Game and Client DLLs.
    	"printname"			"#Cstrike_WPNHUD_G3SG1"
    	"viewmodel"			"models/weapons/v_snip_g3sg1.mdl"
    	"playermodel"			"models/weapons/w_snip_g3sg1.mdl"
    	
    	"anim_prefix"			"anim"
    	"bucket"			"0"
    	"bucket_position"		"0"
    
    	"clip_size"			"20"
    	
    	"primary_ammo"			"BULLET_PLAYER_762MM"
    	"secondary_ammo"		"None"
    
    	"weight"			"20"
    	"item_flags"			"0"
    
    	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
    	SoundData
    	{
    		//"reload"			"Default.Reload"
    		//"empty"				"Default.ClipEmpty_Rifle"
    		"single_shot"		"Weapon_G3SG1.Single"
    		special3			Default.Zoom
    	}
    
    	// Weapon Sprite data is loaded by the Client DLL.
    	TextureData
    	{
    		"weapon"
    		{
    				"font"		"CSweaponsSmall"
    				"character"	"I"
    		}
    		"weapon_s"
    		{	
    				"font"		"CSweapons"
    				"character"	"I"
    		}
    		"ammo"
    		{
    				"font"		"CSTypeDeath"
    				"character"		"V"
    		}
    		"autoaim"
    		{
    				"file"		"sprites/crosshairs"
    				"x"			"0"
    				"y"			"48"
    				"width"		"24"
    				"height"	"24"
    		}
    	}
    	ModelBounds
    	{
    		Viewmodel
    		{
    			Mins	"-8 -3 -13"
    			Maxs	"33 10 -1"
    		}
    		World
    		{
    			Mins	"-11 -9 -4"
    			Maxs	"28 9 9"
    		}
    	}
    }
    


    scout


    Код:
    WeaponData
    {
    	"MaxPlayerSpeed" 		"260"
    	"WeaponType" 			"SubMachinegun"
    	"WeaponPrice"			"2750"
    	"WeaponArmorRatio"		"1.7"
    	"CrosshairMinDistance"		"5"
    	"CrosshairDeltaDistance"	"3"
    	"Team"				"ANY"
    	"BuiltRightHanded"		"0"
    	"PlayerAnimationExtension"	"scout"
    	"MuzzleFlashScale"		"1.1"
    	
    	"CanEquipWithShield"		"0"
    	
    	
    	// Weapon characteristics:
    	"Penetration"			"3"
    	"Damage"			"75"
    	"Range"				"8192"
    	"RangeModifier"			"0.98"
    	"Bullets"			"1"
    	"CycleTime"			"1.25"
    	"AccuracyDivisor"		"-1"
    	"AccuracyOffset"		"0"
    	"MaxInaccuracy"			"0"
    	"TimeToIdle"			"1.8"
    	"IdleInterval"			"60"
    	
    	// Weapon data is loaded by both the Game and Client DLLs.
    	"printname"			"#Cstrike_WPNHUD_Scout"
    	"viewmodel"			"models/weapons/v_snip_scout.mdl"
    	"playermodel"			"models/weapons/w_snip_scout.mdl"
    	
    	"anim_prefix"			"anim"
    	"bucket"			"0"
    	"bucket_position"		"0"
    
    	"clip_size"			"10"
    	
    	"primary_ammo"			"BULLET_PLAYER_762MM"
    	"secondary_ammo"		"None"
    
    	"weight"			"30"
    	"item_flags"			"0"
    
    	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
    	SoundData
    	{
    		//"reload"			"Weapon_AWP.Reload"
    		//"empty"				"Default.ClipEmpty_Rifle"
    		"single_shot"		"Weapon_Scout.Single"
    		special3			Default.Zoom
    	}
    
    	// Weapon Sprite data is loaded by the Client DLL.
    	TextureData
    	{
    		"weapon"
    		{
    				"font"		"CSweaponsSmall"
    				"character"	"N"
    		}
    		"weapon_s"
    		{	
    				"font"		"CSweapons"
    				"character"	"N"
    		}
    		"ammo"
    		{
    				"font"		"CSTypeDeath"
    				"character"		"V"
    		}
    		"autoaim"
    		{
    				"file"		"sprites/crosshairs"
    				"x"			"0"
    				"y"			"48"
    				"width"		"24"
    				"height"	"24"
    		}
    	}
    	ModelBounds
    	{
    		Viewmodel
    		{
    			Mins	"-12 -4 -11"
    			Maxs	"27 12 -1"
    		}
    		World
    		{
    			Mins	"-10 -4 -13"
    			Maxs	"32 8 12"
    		}
    	}
    }


    sg550


    Код:
    WeaponData
    {
    	"MaxPlayerSpeed"		"210"
    	"WeaponType"			"SubMachinegun"
    	"FullAuto"				1
    	"WeaponPrice"			"4200"
    	"WeaponArmorRatio"		"1.45"
    	"CrosshairMinDistance"		"8"
    	"CrosshairDeltaDistance"	"3"
    	"Team"				"CT"
    	"BuiltRightHanded"		"0"
    	"PlayerAnimationExtension"	"sg550"
    	"MuzzleFlashScale"		"1.6"
    	"MuzzleFlashStyle"		"CS_MUZZLEFLASH_X"
    	"CanEquipWithShield"		"0"
    	
    	
    	// Weapon characteristics:
    	"Penetration"			"2"
    	"Damage"			"70"
    	"Range"				"8192"
    	"RangeModifier"			"0.98"
    	"Bullets"			"1"
    	"CycleTime"			"0.25"
    	"AccuracyDivisor"		"-1"
    	"AccuracyOffset"		"0"
    	"MaxInaccuracy"			"0"
    	"TimeToIdle"			"1.8"
    	"IdleInterval"			"60"
    
    	// New accuracy model parameters
    	"Spread"					0.00030
    	"InaccuracyCrouch"			0.01928
    	"InaccuracyStand"			0.02570
    	"InaccuracyJump"			0.43727
    	"InaccuracyLand"			0.04373
    	"InaccuracyLadder"			0.10932
    	"InaccuracyFire"			0.03829
    	"InaccuracyMove"			0.10180
    								 
    	"SpreadAlt"					0.00030
    	"InaccuracyCrouchAlt"		0.00150
    	"InaccuracyStandAlt"		0.00200
    	"InaccuracyJumpAlt"			0.43727
    	"InaccuracyLandAlt"			0.04373
    	"InaccuracyLadderAlt"		0.10932
    	"InaccuracyFireAlt"			0.03829
    	"InaccuracyMoveAlt"			0.10180
    								 
    	"RecoveryTimeCrouch"		0.20970
    	"RecoveryTimeStand"			0.29358
    	
    	// Weapon data is loaded by both the Game and Client DLLs.
    	"printname"			"#Cstrike_WPNHUD_SG550"
    	"viewmodel"			"models/weapons/v_snip_sg550.mdl"
    	"playermodel"			"models/weapons/w_snip_sg550.mdl"
    	
    	"anim_prefix"			"anim"
    	"bucket"			"0"
    	"bucket_position"		"0"
    
    	"clip_size"			"30"
    	
    	"primary_ammo"			"BULLET_PLAYER_556MM"
    	"secondary_ammo"		"None"
    
    	"weight"			"20"
    	"item_flags"			"0"
    
    	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
    	SoundData
    	{
    		//"reload"			"Weapon_AWP.Reload"
    		//"empty"				"Default.ClipEmpty_Rifle"
    		"single_shot"		"Weapon_SG550.Single"
    		special3			Default.Zoom
    	}
    
    	// Weapon Sprite data is loaded by the Client DLL.
    	TextureData
    	{
    		"weapon"
    		{
    				"font"		"CSweaponsSmall"
    				"character"	"O"
    		}
    		"weapon_s"
    		{	
    				"font"		"CSweapons"
    				"character"	"O"
    		}
    		"ammo"
    		{
    				"font"		"CSTypeDeath"
    				"character"		"N"
    		}
    		"autoaim"
    		{
    				"file"		"sprites/crosshairs"
    				"x"			"0"
    				"y"			"48"
    				"width"		"24"
    				"height"	"24"
    		}
    	}
    	ModelBounds
    	{
    		Viewmodel
    		{
    			Mins	"-3 -3 -12"
    			Maxs	"40 14 -1"
    		}
    		World
    		{
    			Mins	"-7 -8 -3"
    			Maxs	"32 9 9"
    		}
    	}
    }

    Создайте txt файл
    копирование и вставка сценарий в txt файл
    переименовать txt файл к weapon_awp,weapon_g3sg1,weapon_scout,weapon_sg550
    Переместите файл в Counter Strike Source\cstrike\scripts
     
  2. galal

    galal

    Статус:
    Оффлайн
    Регистрация:
    03.08.14
    Сообщения:
    6
    Репутация:
    -1 +/-
    thank you waled ;)
     
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